/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Based on simple-global-routing.cc
 * The Tunnel class adds two tunnels, n0<=>n3 and n1<=>n3
 */

// Network topology
//
//  n0
//     \ 5 Mb/s, 2ms
//      \          1.5Mb/s, 10ms
//       n2 -------------------------n3
//      /
//     / 5 Mb/s, 2ms
//   n1
//
// - all links are point-to-point links with indicated one-way BW/delay
// - Tracing of queues and packet receptions to file "virtual-net-device.tr"

// Tunneling changes (relative to the simple-global-routing example):
// - n0 will receive an extra virtual interface with hardcoded inner-tunnel address 11.0.0.1
// - n1 will also receive an extra virtual interface with the same inner-tunnel address 11.0.0.1
// - n3 will receive an extra virtual interface with inner-tunnel address 11.0.0.254
// - The flows will be between 11.0.0.x (inner-tunnel) addresses instead of 10.1.x.y ones
// - n3 will decide, on a per-packet basis, via random number, whether to
//   send the packet to n0 or to n1.
//
// Note: here we create a tunnel where IP packets are tunneled over
// UDP/IP, but tunneling directly IP-over-IP would also be possible;
// see src/node/ipv4-raw-socket-factory.h.

#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/internet-module.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"
#include "ns3/virtual-net-device.h"

#include <cassert>
#include <fstream>
#include <iostream>
#include <string>

using namespace ns3;

NS_LOG_COMPONENT_DEFINE("VirtualNetDeviceExample");

/**
 * \ingroup virtual-net-device
 *
 * Tunnel class - its goal is to create and manage the tunnels between endpoints.
 */
class Tunnel
{
    Ptr<Socket> m_n3Socket;           //!< Socket on the N3 node
    Ptr<Socket> m_n0Socket;           //!< Socket on the N0 node
    Ptr<Socket> m_n1Socket;           //!< Socket on the N1 node
    Ipv4Address m_n3Address;          //!< Address of the N3 node
    Ipv4Address m_n0Address;          //!< Address of the N0 node
    Ipv4Address m_n1Address;          //!< Address of the N1 node
    Ptr<UniformRandomVariable> m_rng; //!< Random number generator
    Ptr<VirtualNetDevice> m_n0Tap;    //!< VirtualNetDevice on the N0 node
    Ptr<VirtualNetDevice> m_n1Tap;    //!< VirtualNetDevice on the N1 node
    Ptr<VirtualNetDevice> m_n3Tap;    //!< VirtualNetDevice on the N3 node

    /**
     * Send a packet through the N0 VirtualNetDevice
     * \param packet Packet to send
     * \param source Source IPv4 address
     * \param dest Destination IPv4 address
     * \param protocolNumber Protocol number
     * \return true (always)
     */
    bool N0VirtualSend(Ptr<Packet> packet,
                       const Address& source,
                       const Address& dest,
                       uint16_t protocolNumber)
    {
        NS_LOG_DEBUG("Send to " << m_n3Address << ": " << *packet);
        m_n0Socket->SendTo(packet, 0, InetSocketAddress(m_n3Address, 667));
        return true;
    }

    /**
     * Send a packet through the N1 VirtualNetDevice
     * \param packet Packet to send
     * \param source Source IPv4 address
     * \param dest Destination IPv4 address
     * \param protocolNumber Protocol number
     * \return true (always)
     */
    bool N1VirtualSend(Ptr<Packet> packet,
                       const Address& source,
                       const Address& dest,
                       uint16_t protocolNumber)
    {
        NS_LOG_DEBUG("Send to " << m_n3Address << ": " << *packet);
        m_n1Socket->SendTo(packet, 0, InetSocketAddress(m_n3Address, 667));
        return true;
    }

    /**
     * Send a packet through the N3 VirtualNetDevice
     * \param packet Packet to send
     * \param source Source IPv4 address
     * \param dest Destination IPv4 address
     * \param protocolNumber Protocol number
     * \return true (always)
     */
    bool N3VirtualSend(Ptr<Packet> packet,
                       const Address& source,
                       const Address& dest,
                       uint16_t protocolNumber)
    {
        if (m_rng->GetValue() < 0.25)
        {
            NS_LOG_DEBUG("Send to " << m_n0Address << ": " << *packet);
            m_n3Socket->SendTo(packet, 0, InetSocketAddress(m_n0Address, 667));
        }
        else
        {
            NS_LOG_DEBUG("Send to " << m_n1Address << ": " << *packet);
            m_n3Socket->SendTo(packet, 0, InetSocketAddress(m_n1Address, 667));
        }
        return true;
    }

    /**
     * Receive a packet on the N3 VirtualNetDevice
     * \param socket Receiving socket
     */
    void N3SocketRecv(Ptr<Socket> socket)
    {
        Ptr<Packet> packet = socket->Recv(65535, 0);
        NS_LOG_DEBUG("N3SocketRecv: " << *packet);
        m_n3Tap->Receive(packet,
                         0x0800,
                         m_n3Tap->GetAddress(),
                         m_n3Tap->GetAddress(),
                         NetDevice::PACKET_HOST);
    }

    /**
     * Receive a packet on the N0 VirtualNetDevice
     * \param socket Receiving socket
     */
    void N0SocketRecv(Ptr<Socket> socket)
    {
        Ptr<Packet> packet = socket->Recv(65535, 0);
        NS_LOG_DEBUG("N0SocketRecv: " << *packet);
        m_n0Tap->Receive(packet,
                         0x0800,
                         m_n0Tap->GetAddress(),
                         m_n0Tap->GetAddress(),
                         NetDevice::PACKET_HOST);
    }

    /**
     * Receive a packet on the N1 VirtualNetDevice
     * \param socket Receiving socket
     */
    void N1SocketRecv(Ptr<Socket> socket)
    {
        Ptr<Packet> packet = socket->Recv(65535, 0);
        NS_LOG_DEBUG("N1SocketRecv: " << *packet);
        m_n1Tap->Receive(packet,
                         0x0800,
                         m_n1Tap->GetAddress(),
                         m_n1Tap->GetAddress(),
                         NetDevice::PACKET_HOST);
    }

  public:
    /**
     * Constructor
     * \param n3 Pointer of Node 3
     * \param n0 Pointer of Node 0
     * \param n1 Pointer of Node 1
     * \param n3Addr IPv4 address of Node 3
     * \param n0Addr IPv4 address of Node 0
     * \param n1Addr IPv4 address of Node 1
     */
    Tunnel(Ptr<Node> n3,
           Ptr<Node> n0,
           Ptr<Node> n1,
           Ipv4Address n3Addr,
           Ipv4Address n0Addr,
           Ipv4Address n1Addr)
        : m_n3Address(n3Addr),
          m_n0Address(n0Addr),
          m_n1Address(n1Addr)
    {
        m_rng = CreateObject<UniformRandomVariable>();
        m_n3Socket = Socket::CreateSocket(n3, TypeId::LookupByName("ns3::UdpSocketFactory"));
        m_n3Socket->Bind(InetSocketAddress(Ipv4Address::GetAny(), 667));
        m_n3Socket->SetRecvCallback(MakeCallback(&Tunnel::N3SocketRecv, this));

        m_n0Socket = Socket::CreateSocket(n0, TypeId::LookupByName("ns3::UdpSocketFactory"));
        m_n0Socket->Bind(InetSocketAddress(Ipv4Address::GetAny(), 667));
        m_n0Socket->SetRecvCallback(MakeCallback(&Tunnel::N0SocketRecv, this));

        m_n1Socket = Socket::CreateSocket(n1, TypeId::LookupByName("ns3::UdpSocketFactory"));
        m_n1Socket->Bind(InetSocketAddress(Ipv4Address::GetAny(), 667));
        m_n1Socket->SetRecvCallback(MakeCallback(&Tunnel::N1SocketRecv, this));

        // n0 tap device
        m_n0Tap = CreateObject<VirtualNetDevice>();
        m_n0Tap->SetAddress(Mac48Address("11:00:01:02:03:01"));
        m_n0Tap->SetSendCallback(MakeCallback(&Tunnel::N0VirtualSend, this));
        n0->AddDevice(m_n0Tap);
        Ptr<Ipv4> ipv4 = n0->GetObject<Ipv4>();
        uint32_t i = ipv4->AddInterface(m_n0Tap);
        ipv4->AddAddress(i,
                         Ipv4InterfaceAddress(Ipv4Address("11.0.0.1"), Ipv4Mask("255.255.255.0")));
        ipv4->SetUp(i);

        // n1 tap device
        m_n1Tap = CreateObject<VirtualNetDevice>();
        m_n1Tap->SetAddress(Mac48Address("11:00:01:02:03:02"));
        m_n1Tap->SetSendCallback(MakeCallback(&Tunnel::N1VirtualSend, this));
        n1->AddDevice(m_n1Tap);
        ipv4 = n1->GetObject<Ipv4>();
        i = ipv4->AddInterface(m_n1Tap);
        ipv4->AddAddress(i,
                         Ipv4InterfaceAddress(Ipv4Address("11.0.0.1"), Ipv4Mask("255.255.255.0")));
        ipv4->SetUp(i);

        // n3 tap device
        m_n3Tap = CreateObject<VirtualNetDevice>();
        m_n3Tap->SetAddress(Mac48Address("11:00:01:02:03:04"));
        m_n3Tap->SetSendCallback(MakeCallback(&Tunnel::N3VirtualSend, this));
        n3->AddDevice(m_n3Tap);
        ipv4 = n3->GetObject<Ipv4>();
        i = ipv4->AddInterface(m_n3Tap);
        ipv4->AddAddress(
            i,
            Ipv4InterfaceAddress(Ipv4Address("11.0.0.254"), Ipv4Mask("255.255.255.0")));
        ipv4->SetUp(i);
    }
};

int
main(int argc, char* argv[])
{
    // Users may find it convenient to turn on explicit logging
    // for selected modules; the below lines suggest how to do this
#if 0
  LogComponentEnable ("VirtualNetDeviceExample", LOG_LEVEL_INFO);
#endif
    Packet::EnablePrinting();

    // Set up some default values for the simulation.  Use the
    Config::SetDefault("ns3::OnOffApplication::PacketSize", UintegerValue(210));
    Config::SetDefault("ns3::OnOffApplication::DataRate", StringValue("448kb/s"));

    // Allow the user to override any of the defaults and the above
    // Config::SetDefault ()s at run-time, via command-line arguments
    CommandLine cmd(__FILE__);
    cmd.Parse(argc, argv);

    NS_LOG_INFO("Create nodes.");
    NodeContainer c;
    c.Create(4);
    NodeContainer n0n2 = NodeContainer(c.Get(0), c.Get(2));
    NodeContainer n1n2 = NodeContainer(c.Get(1), c.Get(2));
    NodeContainer n3n2 = NodeContainer(c.Get(3), c.Get(2));

    InternetStackHelper internet;
    internet.Install(c);

    // We create the channels first without any IP addressing information
    NS_LOG_INFO("Create channels.");
    PointToPointHelper p2p;
    p2p.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
    p2p.SetChannelAttribute("Delay", StringValue("2ms"));
    NetDeviceContainer d0d2 = p2p.Install(n0n2);

    NetDeviceContainer d1d2 = p2p.Install(n1n2);

    p2p.SetDeviceAttribute("DataRate", StringValue("1500kbps"));
    p2p.SetChannelAttribute("Delay", StringValue("10ms"));
    NetDeviceContainer d3d2 = p2p.Install(n3n2);

    // Later, we add IP addresses.
    NS_LOG_INFO("Assign IP Addresses.");
    Ipv4AddressHelper ipv4;
    ipv4.SetBase("10.1.1.0", "255.255.255.0");
    Ipv4InterfaceContainer i0i2 = ipv4.Assign(d0d2);

    ipv4.SetBase("10.1.2.0", "255.255.255.0");
    Ipv4InterfaceContainer i1i2 = ipv4.Assign(d1d2);

    ipv4.SetBase("10.1.3.0", "255.255.255.0");
    Ipv4InterfaceContainer i3i2 = ipv4.Assign(d3d2);

    // Create router nodes, initialize routing database and set up the routing
    // tables in the nodes.
    Ipv4GlobalRoutingHelper::PopulateRoutingTables();

    // Add the tunnels n0<=>n3 and n1<=>n3
    Tunnel tunnel(c.Get(3),
                  c.Get(0),
                  c.Get(1),
                  i3i2.GetAddress(0),
                  i0i2.GetAddress(0),
                  i1i2.GetAddress(0));

    // Create the OnOff application to send UDP datagrams of size
    // 210 bytes at a rate of 448 Kb/s
    NS_LOG_INFO("Create Applications.");
    uint16_t port = 9; // Discard port (RFC 863)
    OnOffHelper onoff("ns3::UdpSocketFactory",
                      Address(InetSocketAddress(Ipv4Address("11.0.0.254"), port)));
    onoff.SetConstantRate(DataRate("448kb/s"));
    ApplicationContainer apps = onoff.Install(c.Get(0));
    apps.Start(Seconds(1.0));
    apps.Stop(Seconds(10.0));

    // Create a packet sink to receive these packets
    PacketSinkHelper sink("ns3::UdpSocketFactory",
                          Address(InetSocketAddress(Ipv4Address::GetAny(), port)));
    apps = sink.Install(c.Get(3));
    apps.Start(Seconds(1.0));
    // apps.Stop (Seconds (10.0));

    // Create a similar flow from n3 to n1, starting at time 1.1 seconds
    onoff.SetAttribute("Remote", AddressValue(InetSocketAddress(Ipv4Address("11.0.0.1"), port)));
    apps = onoff.Install(c.Get(3));
    apps.Start(Seconds(1.1));
    apps.Stop(Seconds(10.0));

    // Create a packet sink to receive these packets
    apps = sink.Install(c.Get(1));
    apps.Start(Seconds(1.1));
    // apps.Stop (Seconds (10.0));

    AsciiTraceHelper ascii;
    p2p.EnableAsciiAll(ascii.CreateFileStream("virtual-net-device.tr"));
    p2p.EnablePcapAll("virtual-net-device");

    NS_LOG_INFO("Run Simulation.");
    Simulator::Run();
    Simulator::Destroy();
    NS_LOG_INFO("Done.");

    return 0;
}
